StarReach Remake

Rebuild the original game as a testable modern strategy codebase.

This page now tracks the actual remake plan: recovered balance, scenario goals, guide-backed rules, and the modern gameplay schema that can drive a Unity or web implementation.

Full Game Summary

This top section is the remake brief: what the player does, how matches are won, and which systems matter most.

Recovered Systems

Remake Plan

The current build path, based on the guide, extracted data, and remake-ready schema.

Core Systems

The mechanics that define the match flow: capture, logistics, production, and empire collapse.

Sector Preview

Mock system map for testing layout and faction readability.

Playable Sandbox

First remake slice: scenario loading, local economy, build queues, and planet management.

Planet Network

Planet Command

Ship Roster

Values come directly from the original `SHIPS.CFG` file.

Ship Doctrine

Enlarged recovered hull art with practical strengths, weaknesses, and best-use guidance for the remake.

Planet Economy

Original planet ceilings and production rates, normalized for inspection.

Remake Rules

Guide-backed mechanics and assumptions that are strong enough to implement now.

Scenario Starts

Remake-facing scenario interpretation: goals, start resources, defense, and headquarters candidates.

Guide Rules

Gameplay constraints and caps pulled from the guide so the remake can behave like the original.

Planet Roles

How each planet type is meant to be used in play, based on the guide and recovered economy data.

Executable Map

Ghidra-backed structure of the original `SPACE.EXE` and what that means for the remake.