Full Game Summary
This top section is the remake brief: what the player does, how matches are won, and which systems matter most.
StarReach Remake
This page now tracks the actual remake plan: recovered balance, scenario goals, guide-backed rules, and the modern gameplay schema that can drive a Unity or web implementation.
This top section is the remake brief: what the player does, how matches are won, and which systems matter most.
The current build path, based on the guide, extracted data, and remake-ready schema.
The mechanics that define the match flow: capture, logistics, production, and empire collapse.
Mock system map for testing layout and faction readability.
First remake slice: scenario loading, local economy, build queues, and planet management.
Values come directly from the original `SHIPS.CFG` file.
Enlarged recovered hull art with practical strengths, weaknesses, and best-use guidance for the remake.
Original planet ceilings and production rates, normalized for inspection.
Guide-backed mechanics and assumptions that are strong enough to implement now.
Remake-facing scenario interpretation: goals, start resources, defense, and headquarters candidates.
Gameplay constraints and caps pulled from the guide so the remake can behave like the original.
How each planet type is meant to be used in play, based on the guide and recovered economy data.
Ghidra-backed structure of the original `SPACE.EXE` and what that means for the remake.